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Water (element)

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IrmaonAttacking

Irma attacking with Water

Water is one of the elements controlled by one of the Guardians, specifically Irma Lair and Cassidy.

The Element

Water is one of the four classical nature elements along with fire, earth and air, and is bound to the others through Quintessence. It is the third most powerful classical element. Because of water's abundance and it's fundamental purpose in life, the ability to manipulate it grants a Guardian of this element a great variety of ability and power.

Water in W.I.T.C.H.

Water symbol

Symbol of Water

The element of Water is controlled by Irma Lair, one of the new Guardians. This element allows the Guardian it has been bestowed to the ability to control, manipulate, and manifest water or anything liquid-based. This involves water itself, ice in any form, sweat, blood, steam, water pressure, and other variations. Water is the third most powerful element out of the five because of it's extensive use. With this power, a Guardian can manipulate water-related weather such as blizzards and rainstorms. She can also control water in all three of it's physical forms and even manipulate the liquids inside another human's body. Water is a mystical element, meaning that it can be formed out of thin air and controlled while in the presence of a Guardian.

Powers and Abilities

IrmaWITCHwave

Irma manipulating an oceanic wave.

The following is a list of powers, abilities and talents that a Guardian of Water possesses:

  • Control and summon rain such as light or heavy downpours
  • Create water out of thin air (in the cartoon and by the "New Power" comic arc)
  • Control and manipulate bodies of water at will
  • Solidify water to grab objects
  • Create force fields through water
  • Create watery shapes that she can manipulate and control at will
  • Freeze objects with solid ice (by the "New Power" arc)
  • Create water bubbles that can travel underwater
  • Evaporate water
  • Use blizzards 
  • Create rainstorms 
  • Alter the pressure of water to slice through objects
  • Hydromancy: see vivid visions or scenes through water
  • Hydrokinesis: create, control and manipulate water at will and mold it into a wide variety of shapes and forms
  • Hydro-cryokinesis: freeze water and all other liquids to freezing temperatures literally to absolute zero
  • Hydro-thermokinesis: superheat and boil water and all other liquids to scalding temperatures
  • Cryokinesis: create, control and manipulate ice, snow and hail at will
  • Shoot beams of pure water energy from her hands
  • Use enhanced intuition
  • Change the physical appearance of herself and others
  • Use and control plant life by controlling and manipulating the water inside
  • Foresee the future in various fluids and in lucid dreams
  • Evaporate beings at will
  • Create physical embodiments of herself
  • Breathe underwater
  • Use her own sweat as water
  • Create jet water
  • Create water Balloons
  • Create whips of water that can also bind opponents.
  • Summoning of tsunamis/floods.     
    Water2

    Irma summoning a wave

  • Control Ebb and Flow
  • Create waves and whirlpools in the areas of water.
  • Form clouds out of water molecules.
  • Summon rain
  • Control fluids in person's body; controlling and manipulating the person against his or her will for puppet purposes
  • Slide on water in a skating manner
  • Walk on water
  • Propelling one's self from a mass of water; shooting themselves out of the water
  • Create various makeshift weapons such as swords, daggers, shields, barriers, and create animals such as snakes, tentacles, and birds to attack or defend
  • Create massive tidal waves, whirlpools, rainstorms, downpours, floods, tsunamis at will
  • Become a being of pure liquid water
  • Control, manipulate and redirect rain and snow
  • Create strong and powerful geysers to lift people of the ground
  • Create a large bubble or sphere of water to travel underwater
  • Breathe underwater for long periods of time
  • Compress liquid water allowing the sharp pressure of a knife to cut through solid objects such as wood, metal, iron, steel, rock, or crystal with ease
  • Control and manipulate plants by controlling and manipulating the liquid water inside
  • Control and manipulate one's own sweet to use as makeshift weapons and tools
  • Create thick fog, control steam
  • Dry off extremely quickly
  • Superheat tubs, and pools
  • Create thick clouds of steam for cover
  • Raise bodily temperature
Cassidy fighting

Cassidy attacking with Water

Besides control water, the Guardian also can:

  • Mind Control
  • Change the color of fabric
  • Foresee her present and future
  • Fly (animated series)
  • Glamoring
  • Teleportation

Guardians

Known Guardians of Water are:       

v - e - d
W.I.T.C.H. Logo
Media
W.I.T.C.H.TV SeriesVideo gameW.I.T.C.H. issuesMusic From and Inspired by W.I.T.C.H.
Issues
Arcs: Arc 1: The Twelve PortalsArc 2: Nerissa's RevengeArc 3: A Crisis on Both WorldsArc 4: Trials of the OracleThe Book of ElementsArc 6: RagorlangArc 7: New PowerArc 8: Teach 2b Witch100% WitchLadies vs W.I.T.C.H.Arc 11: Magical Sovereign

Volumes: Issue 001: HalloweenIssue 002: The Twelve PortalsIssue 003: The Dark DimensionIssue 004: The Power of FireIssue 005: So Be It ForeverIssue 006: Illusions and LiesIssue 007: One Day You'll Meet HimIssue 008: The Black Roses of MeridianIssue 009: The Four DragonsIssue 010: A Bridge Between Two WorldsIssue 011: The Crown of LightIssue 012: The Challenge of PhobosIssue 013: I Know Who You AreIssue 014: The End of a DreamIssue 015: The Courage to ChooseIssue 016: Nerissa's SealIssue 017: Don't Close Your EyesIssue 018: Remnants of SummerIssue 019: The Other Side of the StoryIssue 020: A Gust of HateIssue 021: Shadows of TomorrowIssue 022: A Broken HeartIssue 023: Goodbye!Issue 024: Trust MeIssue 025: Water ShadowsIssue 026: BlackmailIssue 027: DividedIssue 028: So Close, Yet So FarIssue 029:The Lesser EvilIssue 030: The Chamber of TempestsIssue 031: The Voice of SilenceIssue 032: Behind the MaskIssue 033: The Greatest GiftIssue 034: The Scent of FreedomIssue 035: Mirrored LivesIssue 036: Rebel SoulsIssue 037: The DisputeIssue 038: Desires of the HeartIssue 039: On the Wings of RemembranceIssue 040: The Ultimate SecretIssue 041: The Whole TruthIssue 042: Beyond All HopeIssue 043: Tricks of LightIssue 044: Never Alone, Ever AgainIssue 045: Double DeceptionIssue 046: The Power of CourageIssue 047: The Sands of TimeIssue 048: New HorizonsIssue 049: Between Dreams and RealityIssue 050: Forever MagicIssue 051: Out of ControlIssue 052: The Eye of the BookIssue 053: A Whole New SongIssue 054: One More HugIssue 055: The Day AfterIssue 056: The RiddleIssue 057: The Isle Of EnchantmentIssue 058: IllusionsIssue 059: The The Fire WithinIssue 060: Earth and AirIssue 061: The World Inside The BookIssue 062: The Final ChapterIssue 063: Arrival and DepartureIssue 064: The Screaming ManIssue 065: When Hope BloomsIssue 066: ReflectionsIssue 067: On Your SideIssue 068: The Dark SideIssue 069: New FrontiersIssue 070: Stop the PressesIssue 071: Glimmers of FearIssue 072: The Green RayIssue 073: The Dark SummonsIssue 074: Whisked AwayIssue 075: As You Were, You Are NowIssue 076: EarthIssue 077: Of All the StarsIssue 078: FireIssue 079: WaterIssue 080: EmotionsIssue 081: AirIssue 082: EnergyIssue 083: Return to KandrakarIssue 084: Unique MovementsIssue 085: I Am YouIssue 086: In the HeartIssue 087: A Cold MagicIssue 088: Which One of You?Issue 089: The Key to SummerIssue 090: A Beating HeartIssue 091: So Much MoreIssue 092: No Longer AloneIssue 093: It Comes From Far AwayIssue 094: The SettlementIssue 095: Endless TearsIssue 096: Here On The HeartIssue 097: The Magic of the WorldIssue 098: Sweet After AllIssue 099: A Dive in the AirIssue 100: 100% WitchIssue 101: A Rising StarIssue 102: The First DayIssue 103: That Which You Aren'tIssue 104: Another WorldIssue 105: One Letter From a DreamIssue 106: ZodiacIssue 107: It Was FateIssue 108: A Father's HeartIssue 109: Green TruthIssue 110: Magical MomsIssue 111: TeamworkIssue 112: Early DaysIssue 113: The Long KissIssue 114: Return to SchoolIssue 115: A Special VoyageIssue 116: The Right DistanceIssue 117: The Best PartyIssue 118: All In A DayIssue 119: Music In The AirIssue 120: Lady GigaIssue 121: Ten Years LaterIssue 122: Mathematically PossibleIssue 123: Lady CrashIssue 124: A Puppy for a FriendIssue 125: The Other PartIssue 126: Lady KimikalIssue 127: EmbraceIssue 128: A Single WordIssue 129: Away From the HeartIssue 130: A New FriendIssue 131: The Magic of EmotionIssue 132: Together AgainIssue 133: Little MagicIssue 134: TomorrowIssue 135: Summer TimeIssue 136: Sportingly StylishIssue 137: I Love London!Issue 138: A Different WorldIssue 139: Forever in Our Hearts

Other Comic Books: Core of KandrakarCornelia and Caleb: A Love Not Meant to BeElyon: Return of the QueenPlanet BoysThe Year BeforeOrube SpecialTwo Hearts for a Ball (World Cup Special)Christmas Special 2004Christmas Special 2005Christmas Special 2006Caleb and Elyon - Two DestiniesHalloween Special 2007Witch on Stage

Characters
Will VandomHay LinIrma LairCornelia HaleTaranee CookElyon BrownLord CedricMirandaPrince PhobosAlchemyNerissa CrossnicCalebSandraThe MageEric LyndonNigel AshcroftAnna LairMatt OlsenMs. KnickerbockerJoan LinLillian HaleBess and Courtney GrumperNapoleonSusan Vandom-CollinsCassidyMartin TubbsLaurent ClubbermanUriah DunnChris LairChen LinHalinorKurt Van BurenFrost The HunterTrackerGargoyleSandpitKadmaYan LinJulianTheresa CookAldarnJeekHoward HaleDean CollinsLionel CookPeter CookRaythorTynarElizabeth HaleBlunkTom LairEleanor Brown/MiriadelRaphael SyllaTony VandomAndrew HornbyGalgheita RudolphHerbert OlsenJoel WrightThomas Brown/AlbornShagon, the HateTridart, the DespairEmber, the PainOrubeShinobu TakedaWilliam CollinsStephenEdward FolknerMariko TakedaForeman TakedaErin PeytonMr. HugglesLuke PraddTecla IbsenHenryArdehAriEndarnoMaqiLaura SteedsonNashter
Episodes
Season 1: It Begins and It ResumesThe KeyHappy Birthday WillA Service to the CommunityThe LabyrinthDivide and ConquerAmbush at Torus FilneyReturn of the TrackerFramedThe Stone of ThrebeThe Princess RevealedStop the PressesParents' NightThe MudslugsGhosts of ElyonThe MogriffsWalk This WayThe Underwater MinesThe Seal of PhobosEscape from CavigorCaleb's ChallengeThe Battle of Meridian PlainsThe Rebel RescueThe Stolen HeartThe Final Battle

Season 2: A is for AnonymousB is for BetrayalC is for ChangesD is for DangerousE is for EnemyF is for FacadesG is for GarbageH is for HuntedI is for IllusionJ is for JewelK is for KnowledgeL is for LoserM is for MercyN is for NarcissistO is for ObedienceP is for ProtectorsQ is for QuarryR is for RelentlessS is for SelfT is for TraumaU is for UndividedV is for VictoryW is for WitchX is for XanaduY is for YieldZ is for Zenith

Groups
W.I.T.C.H.Uriah's GangC.H.Y.K.N.Knights of DestructionGuardians of KandrakarThe Runics
Objects
Heart of KandrakarHeart of MeridianHeart of ZamballaAurameresSeal of PhobosSeal of NerissaHorn of Hypnos
Locations
Sheffield InstituteHeatherfieldMeridianArkhantaZamballa
Songs
We Are W.I.T.C.H.W.I.T.C.H. (Theme)
Other
The Disney Afternoon
Elements: QuintessenceFireAirWaterEarth

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