It is a nonsensical realm populated by humans, talking animals and plants, and other magical beings. Laws of physics don't always make sense in Underland.
In Tim Burton's Alice in Wonderland, Underland is true name for the world Alice Kingsleigh once referred to as "Wonderland", but it is revealed that she misheard the name as "Wonderland" when she was a child.
Underland is a far more nonsensical world than the one Alice remembered, and it has a solid geography, divided between many regions, including Marmoreal (southeast of Underland), Crims (centre north of Underland), Witzend (west of Underland), Ipalm (centre west of Underland), and the Outlands (far west of Underland).
Down the Rabbit HoleThis entrance is located on the Ascot family property, in hole in the ground by a tree nearby the mansion. If someone falls in the hole, it will lead them to the Round Hall in Underland. The hole is stuffed with furniture of many sizes, from small table lamps, a bed, and even a piano; some furniture is positioned on the walls of the hole, while others are just floating in midair.
Through the Looking GlassSimilar to the rabbit hole entrance, the looking glass is also located in the Ascot family property, but inside the mansion itself, in Lord Ascot's old office. If someone passes through the wall-hung mirror over the fireplace, it will lead them to a mirrored office in Underland.
Marmoreal RegionQueen Mirana lives, along with her court and army. Its architecture seems to be inspired by the pieces and the board of a chess game, and it seems to be entirely built of marble, with a predominant white color. The castle is surrounded by tall waterfalls, and large gardens.
Tarrant Hightopp's House
Located near the White Queen's castle, the house of Tarrant Hightopp rests atop a cliff surrounded by waterfalls and green mountains. The entire house is modeled to resemble a top hat.
This castle was former home of Queen Iracebeth, who lived there with her court, servants, and army. It seems to be entirely built of rock, with red as the predominant color. The castle had gardens with many red roses and hedges cut into the shape of the Red Queen herself. After the Red Queen's reign ended, she was banished to the Outlands, and the castle fell to ruin.
On the Frabjous Day, this large chess board served as the battle ground for the final clash between the armies of the White and Red Queens'. It was also here where Alice Kingsleigh slayed the Jabberwocky.
This town was ruled by Iracebeth and Mirana's parents, King Oleron and Queen Elsemere. The region was populated mostly by humans, though some talking animals lived here as well. It was the original home of the Mad hatter himself, Tarrant Hightopp, his family, and their hat shop. The entire town was burned to the ground by the Jabberwocky during the Horunvendush Day (the day the Red Queen took control of Underland), and is currently abandoned and the forest is scorched and dead.
A windmill in ruins, this place once was surrounded by lush trees and beautiful flowers, but is now a gloomy wasteland. This is where Tarrant Hightopp, Thackery Earwicket, Mally, and Chessur enjoy each others company by drinking tea and eating cakes. Alice Kingsleigh visits this place when she first came to Underland when she was a child, and again when she was a young adult.
An untamed land to the very far west of Underland. After being banished from Underland, the Red Queen built an organic army and castle here.
Located in a pocket dimension inside Underland, this is where Time lives. A gigantic, grim, dark, and uninviting castle which has a predominant black color. When seen from the sky, the building itself seems to act like a clock, with three gigantic hands (seconds, minutes and hours) protruding from it and pointing to giant roman numerals. There is an abyss separating the castle and the outside lands.
The Ocean of Time
The Ocean of Time is the place where anyone who possesses the Chronosphere can travel back in time. Its waves reflect moments of the past, and crashing the Chronosphere in it will take the one who is controlling it to travel back to the determined moment.