Magic is a powerful and real force in the Disney Multiverse, responsible for most of the supernatural events in its features. Magic is neutral by nature, but those who wield it can freely use it for both evil or good, however there are beings who are forced by an unknown agent to use it for a special standard of behavior (like Fairies, who are committed to use magic to help people and preserve nature).
Magic is not specified as what is it (energy, science or simply supernatural) but it is used in the most classical Disney universe. This article will deal with magic in its extent, and not focus in Dark or Good Magic.
Nature of Magic
Magic seems to be a natural force and as such, it does not care about good or evil. Magic is used through spells, which can be either potions or verbal or non-verbal incantations, which turns real the users' desire but often breaks the laws of nature in the process. For example, during Merlin and Mad Madam Mim's wizard duel, their different transformations altered their molecular structures, which by current scientific knowledge would kill them.
Also magic seems to splinter into different forces, the most known being love. Love, the unconditional caring over someone, is known to break even the most powerful curses and sometimes can give a non-magical the inner strength to beat a superpowered sorcerer or witch. Also magic seems to work in simplistic ways: a grain of sand can reveal ones' thought and the movement of stars reveals the future of nations.
Effects of Magic
Magic is responsible for many of the supernatural events in Disney Multiverse. Magic is mostly used to transfiguration (like turning a monkey into a toy, redecor a whole palace, turn a mermaid into human, transform princes in frogs, etc.), mostly by using an incantation or a potion, but in some universes it can be simply using the will.
Other "powers" that magic has is conjuration (make appear a non-existing item). It's mostly used in more recent universes. Conjuration is mostly used in the universes where magic is pure energy (tough magic can pass from energy to supernatural in the same universe), when a user needs an item that he/she cannot afford or is unexisting (like ingredients for potions, a super-computer, a car, etc.).
Another ability that magic has is the one of enhance an item's or people's natural characteristics. This ability is called Enchantment. Charms and enchantments are used in people, to alter a certain aspect of a person, personality, behavior or appearance. Charms whose goal is to harm or humiliate a person is called a curse, but is still part of "Enchantment Category". Some magical powers or spells can change the physical structure or appearance of an object or person or have mental effects on them. Other spells can bend space and time or warp reality. Some more stronger version of magic can grant immortality to someone as well. Also magic can give people superhuman senses such as those mystically enhanced senses of dragons in the animated universe of the American Dragon cartoon.
Morality of Magic
Despite the "Black Arts and Witchcraft" books that appeared in Snow White and Seven Dwarves, magic seems to be a neutral force in morality terms. One example is the healing powers of Rapunzel's hair. Though Rapunzel uses her hair to heal the love of her life, Mother Gothel uses it to selfishly keep her youth.
Others proofs of magical neutrality are the Olympian Gods, who (usually) use them to help mortals and keep the balance of the world. However Hades uses his powers in a selfish attempt to overthrow Zeus (and the rest of the Olympian Gods by the way) and abuses his godly abilities and mistreats the souls of those who live in the Underworld.
Maleficent, the self-proclaimed "Mistress of All Evil", uses her magical powers to cause unhappiness, suffering and pain to the kingdom, while the fairy godmothers use their powers to help others and bring happiness and joy.
Types of MagicThere are many types of magic in the Disney universe due to the many movies, TV shows and cartoons created. However some basic types are known and a recurrent theme throughout the Disney universe.
At first shown as a darker force, witchcraft or sorcery became a more softer form of magic. Initially witches were typically evil and ugly, but in more recent movies became fair, as benevolent witches became more common. Witchcraft makes uses of spells and tools like wands or staves. The only limit is death. Witchcraft can't kill directly, though it's possible a character might die if they suffer terrible injuries.
Some witchcraft practioneers for example are Jafar and the Queen for evil while Mickey Mouse, Queen Elsa, and Alex Russo are known to be good sorcerers.
Voodoo, often referred to as dark magic or the dark arts, was magic practiced in either the Caribbean or Louisiana. Voodoo was also a religion, beginning as a tribal and spiritual belief in Africa. Born in the jungles of the Caribbean, Voodoo had spread all across the untamed regions of the world.
Mama Odie was a blind, 197-year-old voodoo priestess, while Dr. Facilier (alias "The Shadow Man") was a silver-tongued but evil witch doctor. Tia Dalma was a well-known voodoo mystic in the Caribbean. The infamous Blackbeard took a passion for forbidden dark magic, and dabbled in the dark arts within his private chamber in the captain's cabin aboard the Queen Anne's Revenge, which appeared more like the den of an evil magician.
A recurrent theme of Disney movies is the presence of Dragons as an obstacle for heroes and other good aligned characters. Most dragon characters are actually sorcerers and witches who used spells to transform themselves while others are pure-blood dragons who have supernatural power. However, Dragon Magic is indeed a branch as it has many common traits.
Dragon Magic enables one to breath fire, fly (even if the particular dragon doesn't have wings) as well superhuman strength and agility. True Dragon Magic users are natural dragons such as Jake Long and Mushu who are characters who posses inherent Dragon Magic.
Fairy Magic is capable of doing the same things that witchcraft can do but it comes from nature rather than arcane forces. It can transform, bend time and space, create things out of nothing as well give life to things. Fairies use this in their goal of keep the balance of everything. Many witches and wizards gain their powers from the fairies, whether through objects, such as pixie dust, or through blood, if the magicians are hybrids. These fairies can actually be divine at times, such as in the case of the Blue Fairy.
Disney Magic is capable of doing so many great things. It even has allowed all the Theme Park characters to know each other even though they come from different worlds from their movies. According to Fozzie Bear, it has three main parts: wishes, dreams, and pixie dust. If misused, it can cause users to shapeshift.
Known Magic Users
The Disney Universe beholds a number of magic users, mages, sorcerers, witches, wizards, coming in all shapes and sizes. There are some who use magic for good and benevolent purposes, others for wicked, selfish, and fiendish goals, and some that are indifferent to good and evil and thus use magic for their own reasons regardless of good or evil.
- Alex Russo
- Justin Russo
- Max Russo
- Mickey Mouse/Sorcerer Mickey
- Minnie Mouse
- Donald Duck
- Golden Harp
- Willie the Giant
- Flora, Fauna and Merryweather
- Blue Fairy
- Tinker Bell
- Mama Odie
- Fairy Godmother
- Yen Sid
- Rabbit (in Welcome to Pooh Corner)
- King Triton
- Spring Sprite
- The Great Spirits
- Balthazar Blake
- Queen Clarion
- Master Eraqus
- Dave Stutler
- The Queen
- Dr. Facilier
- Mother Gothel
- Maxim Horvath
- Magica De Spell
- Madam Mim
- Queen Narissa
- Horned King
- The Firebird
- Maxim Horvath
- Abigail Williams
- Queen Jadis the White Witch
- Master Xehanort
- Ansem, Seeker of Darkness
- Lady Tremaine
- Ansem the Wise
- Magic Mirror
- Witch Hazel
- Tia Dalma
- The Oracle
- The Witch
Different Types of Magic Users
As mentioned, there are different types of magic users, such as:
- The Witch - an eccentric witch who took to being a wood-carver
- Witch Hazel - a mischivious but kindly old witch who embodies the Halloween spirit
- Merlin - the mentor of King Arthur
- Zummi Gummi - the elder of the Gummi Glen and resident magic expert
- Tia Dalma - also a sea goddess bound to human form
- Mama Odie - a blind voodoo priestess who helps people figure out what they need rather than what they want
- Dr. Facilier - a conspiring voodoo witch doctor
- Blackbeard - a ruthless pirate captain who is feared by all, including other pirates
- Tinker Bell - a tinker fairy
- Queen Clarion - the Queen of Pixie Hollow
- Fairy Mary - the overseer of the Tinker Faeries
- Terence - a dust-talent fairy
Magic by itself can be a powerful force, especially when it's channeled through a conduit to concentrate its power and focus. Thus, there are a number of magical items in the Disney Universe, the majority of them having a specific magical function and purpose while others are used to practice magic of varying forms.
Known magical items include:
- Magic Mirror - a sentient mirror bound to serve its owner, providing near-omniscient advice, scrying, and clairvoyance
- Enchanted Mirror - a magic mirror enchanted to show its holder whatever they wish to see, a magic called scrying
- The Enchanted Rose - a rose enchanted to bloom for until one's twenty-first birthday or until they have learned to love and earned love in return
- The Trident - a magical trident that gives the Atlantican Monarch Divine Rule and Power over the Sea
- Ursula's Cauldron - a cauldron that the Sea-Witch used to brew potions or create a bubble that allowed her to see what her minions, Flotsam & Jetsam, were seeing
- Ursula's Necklace - a necklace that can contain another's voice and allow the wearer to speak using the voice
- Melody's locket - a locket that projects a bubble with an image of Atlantica
- Glass Slipper - a glass slipper that fits only Cinderella (unless magic is used on another)
- Magic Wand
- Poisoned Apple - an apple poisoned with a curse that makes those who bite it fall into a Sleeping Death from which they can only be awaken by love's first kiss
- Sorcerer Hat - Master Yen Sid's wizard's hat, that gives the wearer enhanced magical power
- Magic Brooms - broom animated by the power of the Sorcerer's Hat, charmed to act as servants
- Merlin's sugar bowl - a sugar bowl animated to serve sugar
- Genie's Lamp - the prison-turned-home of the Genie
- Magic Carpet - a living carpet that can fly and carry others
- Snake Staff - A cobra-shaped staff that had the power to hypnotize, and later various magical abilities
- Pixie Dust - a magical substance that grants the power of flight
- Rafiki's Stick - In the movie, it's just a walking stick (in the TV series, it's shown to have a number of magical powers)
- Susan's Horn - a magic ivory horn that when blown will always summon help or the Kings & Queens of the Golden Age
- Lucy's Cordial - a diamond cordial that holds the juice of the fire-flower, a single drop will heal any injury or cure any illness
- Jadis' Wand - an evil wand that can turn others to stone, quench fire, and curse Narnia into a never-ending winter
- Magic Tiara
- Phoenix Gate - a magical object that allows the holder to travel through time and space
- Eye of Odin - an object that transforms the wearer into an exaggerated version of their inner self, no longer a magical object
- Grimorum Arcanorum - an ancient tome beholding a millennia's worth of magical knowledge, spells, and rituals
- Excalibur - a sword that was placed in a stone that could only be drawn by the true king, born of England
- Thor's Mystical Hammer
Kingdom HeartsIn the Kingdom Hearts series, Magic (まほう Mahou) is a type of skill.
Magic can be either offensive or supportive, and it differs from weapon skills in that its usage is generally limited by some factor, such as the player's current MP, and that its potency is determined by the Magic stat (maximum MP in Kingdom Hearts). In Kingdom Hearts, Kingdom Hearts II, and Kingdom Hearts 358/2 Days, offensive magic is the only way to inflict elemental damage. Additionally, many types of magic inflict Status Effects on enemies.
Magical power is associated with wisdom, as indicated by the descriptions of the Dream Rod and Struggle Wand, as well as Wisdom Form. It is also associated with the color blue, the color of the MP gauges appearing in Kingdom Hearts and Kingdom Hearts II, the color of magic cards in Kingdom Hearts: Chain of Memories, and the signature color of Wisdom Form. In the menus, magic is represented by a symbol of Donald's mage hat.
In Kingdom Hearts and Kingdom Hearts II, choosing the Dream Rod in the Dive to the Heart grants greater magic-casting ability upon leveling up earlier in game. Magic-focused play styles are considered to be among the more difficult to use, owing largely to the care that must be taken of elemental effects, as some enemies will not be harmed and may even be healed by certain elements, as well as the limitation of a finite amount of MP which must be carefully managed, with the assistance of restorative items and abilities such as MP Haste and MP Rage.
Many individuals in the Kingdom Hearts universe are capable of using magic. All wielders of the Keyblade are capable of learning magic, and magic of the Keyblade itself is capable of great feats, being able to lock a world's Keyhole, open gates, and transform into different forms. There are also those that specialize in the use of magic, such as Donald Duck, Merlin, and Yen Sid. Those that are adept at magic can use it in a wide variety of uses outside of combat, such as transformations, transportation between worlds, realms, or even time periods, or casting enchantments or curses.
There are seven types of basic magic that become available throughout Kingdom Hearts, which are upgraded upon reaching certain milestones, up to maximum of three tiers. They are accessible from the Command Menu under "Magic", and three of them can be set to shortcuts at a time for easy access during battle.
Casting magic costs MP, which can be recovered by collecting MP orbs, attacking enemies, using restorative items such as Ethers, or by touching a Save Point. Some party members' abilities can also restore MP. The length of the MP gauge determines how effective magic casts are, and as basic magic gets upgraded to higher tiers, it will become even more powerful.
In Kingdom Hearts, summoning is categorized as magic.
Kingdom Hearts: Chain of Memories
Magic cards represent the types of magic that appeared in Kingdom Hearts. They are colored blue, as are summon cards. By using sleights, higher-tiered magic can be used in battle, as can advanced magic techniques, such as Tornado and Mega Flare.
Kingdom Hearts II
There are six types of basic magic in Kingdom Hearts II, which are upgraded upon reaching certain milestones, up to a maximum of three tiers. They are accessible from the Command Menu under "Magic", and four of them can be set to shortcuts at one time for easy access during battle.
Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, entering a Drive Form, or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP.
Wisdom Form, Master Form, and Final Form have abilities that enhance the casting of magic, while Valor Form and Limit Form disable the use of magic.
Kingdom Hearts 358/2 Days
In Kingdom Hearts 358/2 Days, magic can be used during missions when magic panels are installed into the panel grid. The number of available casts for a type of basic magic is determined by the number of installed panels for that type, but casts can be restored mid-mission by using items such as Ethers. Linking basic magic panels to special magic panels will increase the level or grant multiple casts of that magic.
There are five varieties of magic that appear, each with three tiers; however, unlike in other games, different tiers of one type of magic will have difference effects. For example, Fire launches a homing fireball, while Fira shoots a penetrating fireball straight ahead, and Firaga launches a large fireball with slight homing capabilities into the air, after which it explodes.
Kingdom Hearts Birth by Sleep
In Kingdom Hearts Birth by Sleep, a wide variety of magic techniques are available, basic and advanced, in the form of magic commands. As with attack commands, magic commands go through a cool-down period before they can be used again, but otherwise their use is not limited.
Magic commands may be dropped by enemies, purchased from shops, found in small chests, or obtained from various mini-games, such as the Command Board.
Kingdom Hearts Re:coded
In Kingdom Hearts Re:coded, magic commands return in the same capacity as in Kingdom Hearts Birth by Sleep.
They may be found in rare prize blox, purchased from shops, or awarded for high ranks in boss battles.
Kingdom Hearts 3D: Dream Drop Distance
In Kingdom Hearts 3D: Dream Drop Distance, magic commands return in the same capacity as in Kingdom Hearts Birth by Sleep and Kingdom Hearts Re:coded.
Magic commands may be purchased from shops, found in large chests, obtained through Ability Link or won from mini-games.
- Fire, Fira, Firaga
- Blizzard, Blizzara, Blizzaga
- Thunder, Thundara, Thundaga
- Cure, Cura, Curaga
- Aero, Aerora, Aeroga
- Gravity, Gravira, Graviga
- Magnet, Magnera, Magnega
- Reflect, Reflera, Reflega
Origin and naming
Many of the magic that appears in the Kingdom Hearts series borrows heavily from magic in the Final Fantasy series. This includes elemental types, as well as specific spells, such as Fire, Curaga, and Reflect. The distinction between Black, or offensive magic, and White, or supportive magic, is not carried over to Kingdom Hearts, however.
Also borrowed from Final Fantasy is the naming convention of basic magic. In most installments of Final Fantasy, the higher tiers of magic are denoted by the suffixes -ra and -ga, normally corresponding to the second and third tier of a spell, respectively. This convention is followed in Kingdom Hearts, with one notable exception: While the fourth tier of magic in Final Fantasy, when included, is -ja, Kingdom Hearts uses the suffix -gun, dubbed as -za in the English release of Kingdom Hearts 3D: Dream Drop Distance. Some accessories are named after the fourth tier of magic, using the suffix -gun (e.g., Firagun Bangle), as are two Reaction Commands, Firagun and Blizzagun.
Certain abilities enhance or facilitate the use of magic, generally by boosting magical damage, elemental damage, or MP recovery.
- MP Recovery
- MP Haste
- MP Hastera
- MP Hastega
- MP Rage
- Fire Boost
- Blizzard Boost
- Thunder Boost
- Magic Lock-On
- Crime & Punishment
- Magic Haste
- Magic Spice
- Master Magic
- Endless Magic
- Leaf Bracer
- Cure Boost
Some party members also possess abilities that mimic the effects of spells, which include the following:
- Healing Herb
- Blazing Fury
- Icy Terror
- Bolts of Sorrow
- Ghostly Scream
- Cure Potion
- Aero Potion
- Dark Shield
- Dark Aura
Some powerful magical abilities, called Limits, may be performed in tandem with a party member, but will drain all of Sora's remaining MP after usage.
- The suffixes -ra and -ga are only applied to second and third-tier spells in the English, Japanese, Italian, and German versions of the Kingdom Hearts games. In the French versions, second-tier spells are marked with a "+", and third-tier spells are marked with an "X". The suffix -gun, which is used in the names of several accessories, is often marked with an "XX". In the Spanish version of the Kindom Hearts games, third-tier spells are marked "++".
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