|Kingdom Hearts II|
|Released:|| December 22, 2005 JA|
March 28, 2006 NA
September 29, 2006 EU
September 28, 2006 AU
|System(s):||Play Station 2|
|Developed by:||Square Enix|
|Published by:|| Square Enix|
Buena Vista Games
|Genre(s):||Action role-playing game|
- "The story is not over."
Kingdom Hearts II is the sequel to Kingdom Hearts and Kingdom Hearts: Chain of Memories, and like the two previous games, focuses on Sora and his friends' continued battle against Darkness. It also offers a number of improvements over the original with many new features, most notably Sora's Drive Form function, an improved camera, and in-battle options called Reaction Commands.
It is the third game in the series, but the fifth game in the chronological timeline after Kingdom Hearts Birth by Sleep, Kingdom Hearts, Kingdom Hearts: Chain of Memories, and Kingdom Hearts 358/2 Days.
StoryKingdom Hearts II begins where Kingdom Hearts: Chain of Memories and Kingdom Hearts 358/2 Days left the story off. Sora and his companions have been asleep for about a year, regaining their memories. When Sora awakens, he eventually arrives in Twilight Town, the place where a mysterious boy, Roxas, lived before he suddenly left. Gaining new clothes and powers, Sora began his journey anew, unaware of the events that have taken place in "Chain of Memories". Sora continues his quest by unlocking paths to new worlds, learning of "Nobodies" and fighting the "Heartless", as well as facing the remaining members of the mysterious Organization XIII. As the game progresses, Sora learns about Roxas and how much they have in common.
The story begins with the player in control of Roxas in "Twilight Town". Roxas has dreams of Sora's adventures while increasingly mysterious activities begin taking place in Twilight Town during Roxas's summer vacation. After obtaining the Keyblade to defend himself from the Nobodies, Roxas comes in contact with a young man in black named Axel. Axel appears to know Roxas, though Roxas has no recollection of him. Roxas eventually makes his way into an abandoned mansion where a girl named Naminé informs him that he is a Nobody, although he did not quite know what a Nobody was at that time. Finally, confronted by a mysterious, red-cloaked man called DiZ, Roxas discovers Sora, Donald, and Goofy sleeping in the hidden basement of the mansion. Roxas seems to merge with Sora. As Sora, Duck , and Goofy awake from their year-long slumber. Jiminy Cricket, who had previously chronicled the trio's adventures, finds that his journal is now completely blank, save for the note: "Thank Naminé" (which was written by Jiminy himself during Chain of Memories).
After meeting Pete, a new villain, and speaking with Yen Sid, the party is informed that they must once again visit many worlds to protect them from both the Heartless and the Nobodies in an attempt to stop Organization XIII. These include both old but greatly changed places, like Hollow Bastion, and brand new worlds the party has never encountered before. In the course of their travels, the Heartless, headed by a revived Maleficent and the Organization, regain power, eventually forcing Sora to a massive army of Heartless that are attacking Hollow Bastion. Along the way, they learn that the Ansem they fought a year ago was actually the Heartless of Xehanort, and that the Nobody of Xehanort, Xemnas, is the leader of Organization XIII. They also learn that Xehanort was an apprentice of the real Ansem, who is missing.
After the battle, Xemnas appears and reveals their ultimate goal: the Nobodies plan to create another Kingdom Hearts, a doorway to the heart of all worlds that will presumably allow the Nobodies to get their hearts back. After confronting and defeating more members of the Organization, Sora goes to The World That Never Was to settle the score with the Organization for good; he also finally reunites with his friends Riku and Kairi. Sora learns the truth about Roxas as well; he and Naminé are, respectively, Sora and Kairi's Nobodies, created when they lost their hearts in the original Kingdom Hearts game.
In the end, only Xemnas is left of the original thirteen members. Sora and Riku unite to defeat him, and his new Kingdom Hearts is closed. Sora and the others are returned to their homeworld of "Destiny Islands". Although Sora has to say goodbye to Donald and Goofy, he knows in his heart that true friends are never gone. However, sometime later, Sora, Riku, and Kairi receive a letter from King Mickey after the credits. They proceed to read the letter, but the contents are left unrevealed.
Kingdom Hearts II offers a number of key differences from the original Kingdom Hearts. While the core gameplay remains the same, new features have been added to improve the experience. The two most notable are Sora's Drive system, which allows him to fuse with one or both party allies and assume new powers, and Reaction Commands, which allow Sora and/or members of his party to perform special maneuvers in the course of battle. In addition, there are new and revamped Abilities, as well as special abilities, such as Glide, that can only be gained by leveling Sora's Drive Forms. Another thing to notice is that in order to defeat a boss, a combo must be executed.
Item Synthesis is again offered; however, Moogles must now be leveled to make more powerful items or use rarer materials, and lists of ingredients can be found in Recipes in the worlds or as Free Development items that open with a Moogle's improving ability. Treasure chests are also abundant, mostly containing synthesis materials and accessories; however, the scavenger hunt-type games of Trinity Marks and the 101 Dalmatians are gone.
Also notably changed is the Gummi Ship system; instead of a space shooter, the ships now operate more like a rail shooter, traveling along a fixed path while allowing the player to worry only about destroying various enemies scattered along the course. Ships can now be equipped with abilities of their own, new Gummi types such as Slash Gummis have been added, and high-level Gummi Ships may have two companion ships, called Teeny Ships, that can assist them in battle.
There are many new mini-game offerings. Skateboarding is a primary one; it can be used for transport through the worlds or as a mini-game in which certain goals must be met. Many worlds now have specific mini-games of their own, such as Space Paranoids's Light Cycle or Twilight Town's Summer Jobs. Fighting tournaments are also offered again, but now in the Underworld's Underdrome, and through Hades himself. 100 Acre Wood returns and again consists entirely of mini-games; also notably, Atlantica has been changed from a fighting world to a world with five musical mini-games.
Besides typical English translation and localization, the English version of Kingdom Hearts II differs from the original Japanese version in the content of gameplay and several scenes:
- When Sora battles the Hydra in Olympus Coliseum, green blood gushes out whenever Sora harms it. The green blood was changed to black and purple smoke in the English version. In one cutscene, Hercules was fighting the Hydra and used his sword on its head which eventually released green blood from its mouth in the Japanese version, this was later changed into drool in the English version. The reason for this change is unknown, as even the original movie had the green blood.
- Xigbar's telescopic sight was changed from view with a cross-hair and black shading around the sides to three glowing circles.
- An attack animation was also altered; in the Japanese version, Xigbar combined his two hand-held guns to create a sniper rifle, which was used to shoot the player's party during the telescoping sight sequence. In the English version, "Xigbar" does not combine his guns, but twirls them around and shoots at Sora with a single gun, holding the other at his side.
- The death of Axel is slightly edited; in the original Japanese version, he bursts into flames during his suicide attack, and the flames are consuming his body as he fades away.
- At Disney Castle, while chasing Donald around for missing a date, Daisy pounds him on the backside in the Japanese version, while she simply tells him off inaudibly in the English version.
- Port Royal contains the most content edits. Cutscenes were edited to remove some of the violence, such as Will Turner threatening to commit suicide while aiming a gun at his head. While he still threatens to commit suicide, he simply holds the gun at his side.
- Undead Pirates do not catch fire when affected by Fire magic, though the Grim Reaper still does (trying to light pirates on fire results in them running around smoking instead of burning). The pirate's muskets were modified to resemble crossbows, though the crossbows still fire with an audible musket shot sound effect.
- In the original Japanese version, the blood on the cursed medallions remains throughout the game, but disappears after Barbossa and Will drop them into the chest.
- In the Japanese version, when Jack Sparrow is stabbed by Barbossa, the sword sticks out of his chest as he staggers back into the moonlight. In the English version, the sword has been removed.
- Dialogue in Port Royal was also edited: when Barbossa tells Elizabeth of their curse, he mentions lust and women, which is removed in the English version and replaced by "pleasurable company," this is, however, the line used in the movie.
Most of the key characters from Kingdom Hearts return, particularly heroes Sora, Riku, and Kairi, as well as constant party members Donald and Goofy. King Mickey also returns, having a much larger role in Kingdom Hearts II than his cameo at the end of the first game. Old foes also return, most notably Maleficent.
A number of characters first featured in Chain of Memories also make comebacks in Kingdom Hearts II; most prominently involved are Naminé and DiZ. Axel of Organization XIII also makes a return appearance, the only member to appear in both games; the Organization members featured in Kingdom Hearts II are all new to the series. Also new to the series is the mysterious Roxas, and Maleficent's new lackey, Pete.
In addition to the Disney characters that return from Kingdom Hearts, there are also characters from several Disney features making their Kingdom Hearts debut, most notably characters from the previously unexplored worlds of Mulan, Pirates of the Caribbean, The Lion King, and Tron, as well as a world dedicated to Disney's older black-and-white works, Timeless River. New but familiar characters have also been added to all of the returning worlds.
Other characters make prominent appearances in the original Kingdom Hearts worlds of Twilight Town and Hollow Bastion. Yen Sid the sorcerer, Mickey's master in the movie Fantasia, makes an appearance, inhabiting a mysterious tower. Flora, Fauna and Merryweather from Sleeping Beauty give Sora his new outfit. Scrooge McDuck also has taken residence in Hollow Bastion trying to recreate a "salty flavored ice cream". Merlin returns to Hollow Bastion, now allied with several familiar faces from Traverse Town in the original game.
Final Fantasy Characters
Seventeen characters from six of the Final Fantasy games make appearances in Kingdom Hearts II. Along with returning characters from Final Fantasy VII, Final Fantasy VIII, and Final Fantasy X, characters from Final Fantasy VI, Final Fantasy IX, and Final Fantasy X-2 debut for the first time.
It had been stated by game designer Tetsuya Nomura that, although the first game strictly stuck to characters Nomura designed, this time around they were going to "take some risks", allowing characters from Final Fantasy games without involvement from Nomura to make appearances. The involvement of characters from VI and IX are the result.
The omnipresent Moogles, featured in many different Final Fantasy titles, return in Kingdom Hearts II as both the keepers of Item Synthesis, and also as shopkeepers at various places in worlds. However, because of the dangers of the world, they only appear as holograms, with the exception of the Moogles in Hollow Bastion and Twilight Town. Other constant Final Fantasy reference include Biggs and Wedge, who make appearances as shopkeepers, references to the Final Fantasy job classes in the names of the Nobodies, and the names of various Gummi Ship blueprints.
Nobodies are the main enemies here, appearing alongside Heartless. They are creatures without hearts, born from the body and soul of a living being who has lost its heart. Organization XIII]] are Nobodies who have retained their human forms, albeit a bit changed from their original appearance. Another difference between the Nobodies and Heartless are that the Nobodies attack more tactically, and often together, unlike the instinctive nature of the Heartless. Many of the different kinds of Nobodies are named after job classes from the Final Fantasy series.
Like the previous game, Sora can summon certain Disney characters to aid him in battle when attaining each of their respective items. As summons use the Drive Gauge instead of the MP bar, Sora cannot Drive and summon at the same time. The character will replace the two computer-controlled characters and fight alongside Sora for as long as the Drive Gauge allows. Instead of the summoned character being limited to only one action, the summoned character now has a menu of his own to perform multiple actions, some solo actions and some cooperative actions with Sora. There are four summons total in Kingdom Hearts II, Chicken Little, Genie, Stitch, and Peter Pan with additional help from Tinker Bell.
World Party Members and Assistance
World-specific party members appear in almost every world in the game; there are nine in total, offering a huge leap from the original game's six. Notable among them are Auron, the first Final Fantasy character to be a party member, and Sora's best friend Riku. Also notable are assistance characters, who are not part of the party, but can fight alongside of it; they usually appear during key battles and plot moments.
Worlds & Characters
Secret Ansem Reports
The Secret Ansem Reports are the pages of an extensive report on the mysteries of Kingdom Hearts, and studies on the heart's behavior that have been scattered across the universe. They were originally written by the philosopher Ansem, the former leader of Hollow Bastion. These reports begin to delve into the ideas of the Heartless, loss of heart, and the existence of Nobodies. They contain additional information clearing up many of the mysteries in Kingdom Hearts II and expanding on its story.
Secret Ansem Report 1
My efforts these many years have come to fruition, with the world I govern having become a paradise worthy of being called "Radiant Garden."
Nurtured by the pure water that is the source of life, fragrant flowers bloom in abundance, and the people face each day with hopeful smiles.
But where there is light, darkness also lurks.
As noted in my earlier reports, I must solve the mystery of this "darkness of the heart." This paradise depends on it.
I shall perform an experiment to probe the depths of a person's heart. One of my own apprentices, Xehanort, has volunteered to be a subject.
The young man has served me ever since I nursed him back from death's door some years ago.
He had lost all his memories at the time, but later showed remarkable intellectual curiosity and readily absorbed my teachings, gaining deep wisdom. Any mental immaturity is surely due to his young age.
If I explore Xehanort's heart with psychological tests, I may be able to recall the past locked away within. My apprentice Even has also shown great interest in Xehanort's memories.
But is he really the right subject? Xehanort does indeed exhibit extraordinary talents...
Too extraordinary... Perhaps they are even superhuman.
Secret Ansem Report 2
I have made a grave mistake.
My study of the "darkness of the heart" began with a simple psychological test and quickly snowballed.
Spurred on by my youngest apprentice Ienzo, I constructed a massive laboratory in the basement of my castle.
Unbeknowst to me, my six apprentices then began collecting a large number of subjects on which to perform dangerous experiments into the "darkness of the heart."
As soon as I found out, I called my apprentices together and ordered them not only to cease their studies, but to destroy the results of their research thus far.
What on earth was happening within the hearts of my six beloved apprentices? While persuing the mystery of the darkness of the heart, could they themselves have strayed into its depths?
Yet I remain the most foolish of all, for having begun these experiments.
We are not meant to interfere in the depths of another's heart, no matter what our reasons for doing so...
And my error plunged me into despair.
A visitor from another world soothed my dejected soul.
A tiny king named Mickey came wielding a legendary key - the infamous "Keyblade," said to bring both chaos and prosperity to the world.
He was very knowledgeable on many topics, and we deepened our friendship as we conversed companionably.
Upon his advice, I decided to review the data obtained at my basement lab.
That is where I discovered the "Ansem Reports."
Though they bore my name, the only one I had written was number 0.
Apparently he had gone on to pen numbers 1 through 8 himself.
Yes - the first subject in my foolish experiments.
Secret Ansem Report 3
Chaos affects not only this world, but many other worlds besides.
In the "Ansem Reports" my apprentice Xehanort had written under my name, I found the record of his hideous experiments along with his hypothesis about the door that had appeared out of the darkness in my basement.
All living things have hearts, and all hearts hold darkness deep within.
Worlds are no exception. If a world is a being, the heart it holds must be colossal...
...and the darkness at its core must be monstrous indeed.
Did Xehanort pass through that door in an attempt to contact that dark realm?
No, not only Xehanort.
It appears my other five apprentices, believing it was for the sake of research, stared deep into the darkness and were pulled into it.
Even, Ienzo, Braig, Dilan, and Aeleus...
They have ceased to be human.
I, too, have had everything taken away from me, banished to a hollow realm of nothingness.
What is Xehanort hoping to gain with my pilfered existence?
Will my people cease to smile?
If the light of hope has been extinguished, I shall henceforth walk with darkness as a friend.
Here, in the realm of nothingness to which I have relegated.
Darkness in the midst of nothing.
"Darkness in Zero."
Thus, I shall be known as DiZ.
Discarding the stolen name "Ansem"...
And going in search of revenge.
Secret Ansem Report 4
The distant days spent in that beautiful paradise are an illusion to me now. How long have I been here, banished to the realm of nothingness? It is only by relying upon my anger and hatred that I have been able to retain my sense of self here, where all existence is nullified. My heart is being overcome with hatred toward my apprentices, possessed by the darkness, and with the anger I feel for stupidly allowing myself to be betrayed.
Is the darkness eating away at my heart? I cannot continue to idle away my time here. What are Xehanort and the other attempting to do? I must unravel the mystery of these "Ansem Reports," intercept my apprentices, and defeat them. That is my mission...the only way to repay the world for my sins. Those beings who lack hearts - Heartless - must be the key. The darkness of the heart, made flesh. Cursed shadows who not only lack hearts, but multiply by seizing hearts from any and all living things. Where have they come from, and where are they going?
3 elements combine to create life: a heart, a soul, and a body. But what of the soul and body left behind when the heart is lost? When the soul leaves the body, its vessel, life gives way to death, but what about when the heart leaves? A being does not perish when its heart leaves its body. The heart alone disappears in the darkness. There is little time. If I remain in the realm much longer, I will certainly learn these lessons the hard way. My heart is already a captive of the darkness.
Secret Ansem Report 5
In this realm, where all existence has been disintegrated, I have just barely managed to preserve my sense of self by continuing to think and write. It is a place where even time has lost all meaning. Eternity is but a moment here. I must make haste. Certainly their plans are already underway.
The heartless must be the key to unraveling this mystery. The six traitors were operating a laboratory that churned out those cursed shadows. Not only did they generate "pureblood" Heartless from living hearts, but they then used those Heartless to synthesize artificial versions of these creatures as well. These synthetic Heartless bore insignias and were called "Emblems." Pureblood of Emblem, these Heartless act only to fulfill their instinctive needs. They single-mindedly detect hearts and swarm around them. A human's command would be ineffective: the Heartless would easily steal the human's heart and use it to increase their own ranks.
But what if an even stronger Heartless was giving the orders? If he cast aside his own soul and body and became a Heartless, wouldn't he be able to control the otherwise intractable Heartless? Furthermore, wouldn't he be planning to make use of the creatures' instincts? If the heart-seeking Heartless have their sights set on a larger, more powerful heart, their goal is crystal-clear. The largest heart in existence - the heart of the world. This is all conjecture, but it would seem he is utilizing the Heartless in his search for a path leading to the heart of the world.
Secret Ansem Report 6
My choice to befriend darkness here in the midst of nothingness was a sound one. The moment I stared straight ahead with a calm heart, neither rejecting darkness, nor fearing it, I gain a newfound power. A superhuman power - the power of darkness.
It is likely Xehanort and the others were enraptured by this power, eventually becoming its prisoners. I do not intend to allow my heart to be devoured by the darkness as they did, of course.
With this new power, I uncovered a "corridor of darkness" that connects the realm of nothingness to the outside world. While it is difficult to come and go as I please, my banishment is now a thing of the past.
To deceive Xehanort and my apprentices, I first used my power to change form before returning to the realm of light.
As I had expected, Xehanort had become a Heartless. Under my name, he commanded other Heartless in quests to snatch away the hearts of many different worlds.
At the center of the hearts Xehanort had stolen was "Kingdom Hearts," which attracts tremendous darkness to itself and attempts to send away any and all matter back into its depths.
The other five have disappeared. Have they become Heartless, like Xehanort? Or did they vanish after Xehanort had exploited them?
I became familiar with an unusual "entity" while pursuing the truth. It is the soul and body that remain when a being losses its heart. When a Heartless is born, these entities disappear from the realm of light, to be reborn as entirely new beings in a completely different realm.
Secret Ansem Report 7
While beings born of darkness and those lacking hearts may find them convenient, it is dangerous for others to make much use of the corridors of darkness. Darkness erodes the heart.
In search of a place to proceed with my research and planning away from prying eyes, I found myself in Twilight Town. It is a quiet village, forgotten in the chasm between light and darkness. I situated myself in the basement of an abandoned mansion standing beyond the woods. My underground research resulted in one new discovery after another.
When a Heartless is born, the body and soul left behind are reborn into this world as a different being. They possess different intentions than their Heartless brethren, and while it is unclear what these sentiment "things" are after, it would appear they are responsible for much bedlam in the world.
My erstwhile friend the King and his subjects, along with a hero wielding the Keyblade, are battling the Heartless even as a new threat approaches. This new threat...they have given themselves a fitting name, I suppose. These non-beings: "Nobodies."
A great number of Nobodies have lost human form, as have the Heartless. Yet the Nobody born of someone with a strong heart retains its shape, with but the faintest visible changes.
It appears my betrayers have retained their human forms as Nobodies, and are gathering more followers in hopes of furthering a new scheme.
"Organization XIII," formed of 13 Nobodies with my betrayers at its core, has divided into two; they are said to be carrying out some sort of research.
Seeking to uncover the plans of this Organization, I have decided to where 6 of its members have gathered. Towering over the outer limbs of the realm between darkness and light: Castle Oblivion.
Secret Ansem Report 8
It appears that I have been too distracted by the behavior of Xehanort and his cohorts, and by the events occurring in their vicinity.
My friends' struggle to protect the realm of light for the Heartless is now over, with Xehanort's Heartless - going by the name Ansem, Seeker of Darkness - defeated at last. The other wielder of the Keyblade, this "hero" traveled from world to world sealing up keyholes and laving Heartless low.
Meanwhile, the King, who had dived into the realm of darkness, worked with the Keyblade-wielding hero to close the door to Kingdom Hearts from the realms of both darkness and light, thus holding off the threat of tremendous darkness.
But there are still a great number of Heartless afoot, and Organization XIII and the Nobodies continue to be active in the shadows. Indeed, the world is still a very dangerous place. We must find a way to do battle with these enemies. Thus I will both make amends and have my revenge. It is for this reason that I infiltrated Castle Oblivion. It consists of 13 floors above and 12 floors below ground, with the contents of its "White Rooms" transforming in response to its visitor's memories. Organization XIII was conducting experiments of memories here. The subject in these experiments, a girl named Namine', appeared to possess extremely unusual abilities.
Were they attempting to derive something from these powers?
Refusing to be distracted by Organization XIII, I had returned to my own secret research when a new visitor appeared at the castle today.
It was Sora, the Keyblade-wielding hero who had defeated Ansem, and his companions.
Deep underground, the stench arose.
All the players are coming together, it would seem.
Secret Ansem Report 9
I should have expected nothing less from a Keyblade-wielding hero. Sora and his friends defied the machinations of Organization XIII and rescued Namine'. Namine' was a witch who controlled the memories of others. Most likely these powers were achieved through a special process when she was born. Namine' is a Nobody, created when a young girl's heart left her body. Yet she had no corresponding Heartless.
This is because the "young girl" in this case was a princess. Kairi, a resident of Radiant Garden over which I had ruled, was one of the Seven Princesses that uphold the realm of light. With no darkness in her heart, Kairi produced no Heartless, and instead of vanishing, her body remained in the realm of light.
In other words, both the Nobody called Namine' and the Heartless - proof of a lost heart - are extremely unstable beings who lack the bodies needed to produce a Nobody. Therefore, they also lack Kairi's memories. One reason for this may be that Kairi's heart did not return to the darkness when separated from her body, but rather migrated to another vessel...deep within Sora's heart. That is, Namine' is an alter ego of the Kairi who has directly interfered with Sora's heart. Could this be why Sora and those whose hearts are connected to him were able to have their memories controlled? She is a non-being in the truest sense of the word; having not become a Nobody and with nowhere left to go, she is but the most fleeting of shadows.
Secret Ansem Report 10
Sora went to sleep to recover the memories he lost in Castle Oblivion. It would take some time to bring back all the memories he had created in his lifetime. But Organization XIII held sway over Castle Oblivion. Sora would need to be kept someplace more secure.
I persuaded Namine' to move the slumbering Sora to Twilight Town for safekeeping. Namine'. As I have written here before, she is a most unusual being. Born of the same process as a Nobody, but lacking virtually all of the elements of a Nobody. Perhaps she continues drawing in hopes of capturing that which she lacks: the memories of others, especially Sora.
I have arrived at a hypothesis. I believer that Namine' was born as a special type of Nobody when Sora attacked himself with the Keyblade, causing his and Kairi's hearts to leave their bodies simultaneously. Namine' emerged as Kairi's Nobody... but the body and soul necessary to exist as a Nobody belonged to Sora.
When a person's heart is stolen, a Heartless is born with no sense of self, and the body and soul left behind gave rise to a Nobody. But what if one willingly releases one's heart from one's body? Sora and Xehanort retained their selfhood even after becoming Heartless.
Then there are Kairi and Namine'. Kairi was exceptional for having no darkness within her heart. Also exceptional was that her heart, once freed, migrated to a new vessel - Sora. The combination of these two theoretically unlikely exceptions may be behind this anomaly.
There are matters I must attend to while Sora is sleeping.
A new ally has appeared on the scene: Riku.
Secret Ansem Report 11
I was reunited with an old friend at Castle Oblivion, but was unable to disclose my identity. If he knew the situation, he would likely try to stop me from carrying out my revenge. As much as I would dearly love to converse with him as in the old days...that is now but a hopeless dream.
My friend has been fighting in the realm of darkness. Most likely he found his way there through Traverse Town. Like Castle Oblivion, that village also rests in a cleft between light and dark. It consists of the remnants of worlds whose hearts have been stolen by the Heartless. It is where those who have barely escaped the destruction of their worlds eventually find themselves. This "realm between" is quite unstable with corridors of darkness appearing from time to time. Whenever a world disappears, some of its inhabitants must arrive through these corridors. Surely Sora traveled these same corridors of darkness when he first came to Traverse Town.
It seems my friend, fighting in the realm of darkness, appeared in Castle Oblivion through a corridor of darkness constructed by Organization XIII. My new ally Riku also affected his return via one of these corridors. He swore to me he would give his all for his best friend Sora. In fact, Sora's memories have been slow to return. Thus I have asked Riku to bring me another Sora - his Nobody. Sora is indispensable if I am to achieve my goal. I require the Keyblade-wielding hero to fly through the realm of light and defeat Organization XIII.
Secret Ansem Report 12
Apart from Namine', Nobodies retain their memories of their time as humans, but Sora's Nobody, Roxas, has lost his memories. This is likely because Sora's time as a Heartless was short, having recovered his heart and returned to his human form soon after leaving behind Roxas, his Nobody. It would seem Roxas is much like Namine'. Namine' is Kairi's Nobody, but came into being via Sora's body and soul.
Likewise, Roxas is Sora's Nobody, but was left behind because Sora's Heartless regained human form using Kairi's heart instead of his own. It may be that Sora's memories are slow to return because the half of him that is Roxas is still lacking. I must convert Roxas into data and return him to Sora. As a member of Organization XIII, it was exceedingly difficult to bring Roxas in. Having lost to Roxas once, Riku laid everything on the line and used the power of darkness in their second battle, only just managing to bring Roxas back with him.
But Organization XIII grows ever nearer. Here Twilight Town is where Roxas was reborn as a Nobody. This is where Roxas first encountered Organization XIII and joined its ranks. They are bound to search this place thoroughly. First I shall convert all of Twilight Town into data and construct a "world duplicate" in Sora's memories. There is little time. The Organization's schemes must be making steady progress as well.
Secret Ansem Report 13
Tomorrow Sora awakens. My long and drawn-out revenge is nearing its end.
Xehanort, who took everything away from me. Though as a Heartless, he is no more, as the leader of Organization XIII his ambition once again is to capture Kingdom Hearts, the most colossal heart of all. His Heartless had attempted to draw out the great darkness of Kingdom Hearts, created from the hearts of all worlds. His Nobody, however, is now almost finished gathering human hearts to be assimilated into Kingdom Hearts as well.
Only one mystery remains.
How did Xehanort manage to open the door that appeared in the basement of my castle...? No... any theory posited me now, when everything is nearing completion, would be meaningless.
Roxas, Ansem, Namine'...
They defy all logic, yet there they are: singular exceptions to the rule.
The theories proposed by me and by Organization XIII have been blown to pieces by a handful of strong hearted individuals.
Sora, Kairi, Riku.
Ah yes - Riku.
Though his heart had its weaknesses, making it prone to darkness, he found support in the hope he discovered beyond suffering. This hope allowed him to stand his ground and turn the darkness in his heart from an enemy into his greatest weapon. When all this is over, it is my fervent hope that he will be able to return with Sora to his island.
If I can, I should like to return to Radiant Garden, to look once more upon the beautiful water, the lovely flowers, and the hopeful smiles of the people.
Dear King, my friend!
I believe that, at some point in time, you will come across these, my truthful accounts.
How I wish I could have chatted with you again. I was a fool obsessed with revenge.
Kingdom Hearts II Final Mix
- Main article: Kingdom Hearts II Final Mix
Kingdom Hearts II Final Mix is a package containing Kingdom Hearts II Final Mix, an enhanced remake of Kingdom Hearts II featuring more enemies, additional scenes and many other elements like expanded worlds and Kingdom Hearts Re:Chain of Memories, which gives the player access to more cards if there is a cleared Kingdom Hearts II Final Mix save file on the memory card.
- This is the first Kingdom Hearts game in which Mickey, is a playable character.
- In the English version, Sora's Final Form differs from that depicted in the Bradygames guide, in that the pattern on his pants is different. If players look closely, the pattern resembles Sora's Master Form rather than its own design.
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