Escape from Phineas Tower
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When Phineas and Ferb are inspired by an antique escape chamber Dad acquires, they decide to build a computer-controlled tower that will trap them inside and allow them to explore the world of escapement. They have fun breaking out of all the traps until the tower becomes self-aware and goes beyond what it was programmed to do. Meanwhile, Heinz Doofenshmirtz invents a "rude-inator" to ruin Roger Doofenshmirtz's meeting with a visiting dignitary from England.
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